Answering your multiplayer needs today.
Near term vision of upcoming cutting edge features for 2023-2024:
- Easiest tool for developers
- Highest quality results
- Cheapest hosting costs
We’re developing a truly revolutionary, holistic solution for developing and hosting multiplayer video games, redefining the industry standards!
GONet is the Unity3D GameObject
Networking solution with tight,
developer-friendly integration into the
Unity architecture/runtime.
If you need to network something and a
GameObject is involved,
GONet is the answer.
GONet aligns well with the
Networked-by-Default and
Performance-by-Default initiatives!
Written with an extensive history of Unity
game development team experience,
collaboration and feedback.
Deliver your multi-player Unity game now!
GONet makes the most difficult aspects of
multi-player game development
approachable so you can deliver your
game to the world in a timely manner with
confidence.
With hindsight 20/20 on our side,
GONet is now less restrictive, requires
less steps to “get going” and is
our preferred solution over Netcode for GameObjects and far easier to adopt than NetCode for Entities!