Answering your multiplayer needs today.

Near term vision of upcoming cutting edge features for 2023-2024:

  1. Easiest tool for developers
  2. Highest quality results
  3. Cheapest hosting costs

GONet is the Unity3D GameObject

Networking solution with tight,

developer-friendly integration into the

Unity architecture/runtime.

If you need to network something and a

GameObject is involved,

GONet is the answer.

GONet aligns well with the

Networked-by-Default and

Performance-by-Default initiatives!

Written with an extensive history of Unity

game development team experience,

collaboration and feedback.


Deliver your multi-player Unity game now!

GONet makes the most difficult aspects of

multi-player game development

approachable so you can deliver your

game to the world in a timely manner with

confidence.

With hindsight 20/20 on our side,

GONet is now less restrictive, requires

less steps to “get going” and is

our preferred solution over Netcode for GameObjects and far easier to adopt than NetCode for Entities!